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161. Blockade Runners - T2 Transport Ships - in Ships and Modules [original thread]
The funny thing is that the built in +2 warp strength bonus looks great, but then you look at the amount of low slots and realize that they are basically what is left over after fitting two stabs otherwise. I've been told Deep Space Transports can...
- by Grimwalius d'Antan - at 2005.12.05 07:02:00
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162. RMR changes: drones, minmatar, and nerfing galore - in Ships and Modules [original thread]
The Dominix has the ability to do everything you listed above already today before RMR. It is the only ship that can tank NPCs, mine and PVP AT THE SAME TIME with great efficiency. The difference is that it will do all that even better after RMR, ...
- by Grimwalius d'Antan - at 2005.12.05 06:51:00
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163. PLEASE CCP add a invol armor hardener - 30% to all armor for some cap - in Ships and Modules [original thread]
How about removing Invulnerability Fields and, heck, every other shield module there is? FFS you're giving armor tankers a bad name. Armor tanking is already superior, and now you're asking for a resistance module that matches a shield resistance ...
- by Grimwalius d'Antan - at 2005.12.05 06:44:00
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164. New T2 ships just play things for the eve rich elite - in Ships and Modules [original thread]
If you're having a hard time financing battleships even, then my guess is that you're trying to play this game pretty much alone. None of the new ships is going to be of any use for you, if you're the kinda player I think you are. It is time for y...
- by Grimwalius d'Antan - at 2005.12.05 06:39:00
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165. Gallente or Amarr AFs/Intys? - in Ships and Modules [original thread]
Since these ships uses different kinds of turrets, you should stick with the weapons you like, and the ship with bonuses for it.
- by Grimwalius d'Antan - at 2005.12.03 23:32:00
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166. Lost my first ship... need a break... - in Ships and Modules [original thread]
Only do missions for ISK, sec status and LP. Do not try and find entertainment value in them, that is what PVP is for.
- by Grimwalius d'Antan - at 2005.12.03 08:25:00
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167. petition - carrriers - in Ships and Modules [original thread]
Having SCC or Concord taxing them when they enter hi sec would be more appropiate. It would make it possible, but it would also deter people from bringing them in more than they have to. Perhaps requiring a 1 week license to operate in hi sec with...
- by Grimwalius d'Antan - at 2005.12.01 11:37:00
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168. Tracking link?? - in Ships and Modules [original thread]
Why is that not logical? They are modules that increases the performance of your mate's turrets. They are basically tracking computers, only they are fitted to your ship, not his. The logistics cruisers are basically additional slots for other shi...
- by Grimwalius d'Antan - at 2005.11.30 23:35:00
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169. Caldari Kinetic Bonus - in Ships and Modules [original thread]
Leave the horse alone!
- by Grimwalius d'Antan - at 2005.11.30 11:39:00
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170. Pictures with statts of all new ships? - in Ships and Modules [original thread]
Takes 2 minutes to get onto the test server. You don't deserve the knowledge for turning it down.
- by Grimwalius d'Antan - at 2005.11.30 09:13:00
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171. Roden Shipyards and split launcher/missile designs are stupid - in Ships and Modules [original thread]
Interdiction Probes are launched with a unique launcher called Interdiction Sphere Launcher. It requires a missile hardpoint. Personally, I like split slot layouts. The Ares is not as damaging as the Taranis, but it is alot more fun to fit and fl...
- by Grimwalius d'Antan - at 2005.11.30 01:13:00
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172. BC vs HAC Which takes the cake as top cruiser? - in Ships and Modules [original thread]
Originally by: Lord Aradon Take 2 pilots with identical skills, identical setups, identical everything and put one in a BC and one in a HAC and i put my nuts on it that the HAC would win. Only if they both have Battlecruisers at level 1...
- by Grimwalius d'Antan - at 2005.11.29 15:56:00
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173. Simple question about prototype & improved cloaking devices - in Ships and Modules [original thread]
It is worth noting that the penalty is active even if the module is put offline, so you can't be as tactical as to offline them to get scan res back for combat.
- by Grimwalius d'Antan - at 2005.11.28 18:51:00
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174. Launcher mania: Interdictors - in Ships and Modules [original thread]
I've yet to find information as to why the Interdictors, or T2 Destroyers as they are refered to, have large portion of Launcher hardpoints. My number one speculation is that it has something to do with their warp bubble ability, which more than l...
- by Grimwalius d'Antan - at 2005.11.28 12:28:00
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175. Caracal: from PvE to PvP - in Ships and Modules [original thread]
Originally by: Ras Blumin Basedps; Heavy missile launcher; 150 dmg/15s (rof) = 10 dps dual 180 AC (lowest dps closerange gun afaik) = (1,375 (dmg mod) * 22 (EMP M))/3s = ~10,1 dps Which basicly means that heavy launchers is outdamaged by...
- by Grimwalius d'Antan - at 2005.11.28 12:10:00
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176. The Scorpion Is Useless - in Ships and Modules [original thread]
You're blaming the nurse for not doing the doctor's job. God, I hope you're the patient.
- by Grimwalius d'Antan - at 2005.11.28 10:59:00
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177. Eagle Uber Setup - in Ships and Modules [original thread]
Originally by: Bracius Originally by: Grimwalius d'Antan I hear blasters is a good way of getting an Eagle killed without hurting anybody. It could work, tank is nice and if you add a couple of nosfs it can actually kill someth...
- by Grimwalius d'Antan - at 2005.11.27 18:46:00
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178. Eagle Uber Setup - in Ships and Modules [original thread]
I hear blasters is a good way of getting an Eagle killed without hurting anybody.
- by Grimwalius d'Antan - at 2005.11.27 16:09:00
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179. Recon ship information wanted. - in Ships and Modules [original thread]
I made these shots for a corp mate a few days ago: all snapshots Caldari Recons Not sure if they are of any use to you, but someone else might be interested.
- by Grimwalius d'Antan - at 2005.11.27 15:36:00
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180. Propagation of MK2 changes to T2 ships - in Ships and Modules [original thread]
I always thought the Mk2 project was to compensate the lack of resourcefulness in T1 frigs and cruisers due the to awesome performance of T2 ships. Most people are rich enough to afford Assault Frigates and Interceptors, the only reason you'd get ...
- by Grimwalius d'Antan - at 2005.11.23 21:20:00
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